copy back buffer to texture directx / [DirectX 11] Mapping a render target for reading by the CPU

copy back buffer to texture directx

copy back buffer to texture directx

Jjagg June 12, , pm Suddenly it looks like the guidelines are spot on. Keeping the staging texture mapped seems to also be a bad idea — although that may just be an anomaly of my testing set up. Started by mateo May 01, AM. Don't have a GameDev.

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